Resume

NESHANT KANDAKATLA

3D Artist

Los Angeles, CA

Phone: (818) 468-7708

Email: neshant.vfx@gmail.com

Summary

I am a passionate, versatile and highly creative 3D Generalist with a broad range of skills and a positive attitude. With extensive knowledge of all aspects and principles of CGI I can take an idea from the design stage to the final render. Hard-working, detail-oriented, a team player with strong problem-solving skills. A fast learner who adapts quickly to new workflows and is always eager to meet new challenges.

Has amassed extensive knowledge over the years working as a 3D Artist on films, video games, in product/industrial design and architectural visualization. My work has been featured in TV shows such as Innovation Nation on CBS and published in magazines such as Ocean Home, Luxury Pools, Elite Traveler and Hemispheres.

Software

Maya / V-Ray / Nuke / After Effects / Photoshop / Substance Painter / Boujou / Keyshot / ZBrush / Gaea / World Machine / SpeedTree / Arnold / Redshift / Mudbox / Illustrator / Premiere Pro / Agisoft Metashape / Lightroom

Skills

3D Modeling: Maya, ZBrush, Mudbox, World Machine, Gaea

Highly skilled in organic and hard surface modeling in Maya. Able to create high/low poly models based on reference images or other design guidelines. skilled in environment modeling utilizing Gaea and World Machine.

Able to create accurate 3D models with a clean geometry, from real life objects, utilizing Maya, Agisoft and ZBrush (more info below under Photogrammetry).

Texturing and Shading: Maya, Substance Painter, Photoshop, Headus

Proficient in unwrapping clean UV sets in Maya and Headus.

Well versed in utilizing Photoshop, Mudbox and Substance Painter to create detailed, realistic, stylized or seamless textures.

Highly skilled in physically based rendering (PBR) workflow.

Lighting and Rendering: Maya, V-Ray, Redshift, Keyshot, Arnold

Advanced skills in creating photorealistic and stylized renders.

Experienced in lighting and rendering for cinematic shots, Interior/exterior scenes and product rendering.

Rigging and Animation: Maya

Highly skilled in rigging and animating characters, creatures, vehicles and mechanical objects.

FX: Maya

Skilled in creating nCloth and nParticles simulations in Maya.

Compositing and Motion Graphics: After Effects, Nuke

Experienced in multi pass compositing, color correction, color grading, rotoscoping, motion tracking, chroma keying.

Skilled in creating motion graphics using After Effects and Maya MASH.

Photogrammetry: Agisoft, Lightroom, Maya, ZBrush, Photoshop, Substance Painter

Highly proficient in creating 3D models with a clean topology, and texture maps through photogrammetry.

Matchmoving: Boujou

Proficient in Boujou for matchmoving, in conjunction with Maya to integrate CG elements into live action footage.

Video Editing: Premiere Pro

Proficient and highly detail oriented in utilizing Premiere Pro for video editing.

Experience

Freelance January 2024 - Present

3D Artist

3D Modeling / Animation / V-Ray Rendering / Compositing

Working as a freelance 3D artist, I bring creative visions of my clients to life through my visual designs. I have had the opportunity to work on a wide range of projects from game assets and product visualizations to architectural renderings and character modeling.

As a freelancer I have been constantly refining my skills and I am committed to pushing my artistic boundaries and delivering outstanding results in every project.

Hogarth Worldwide (Clients Include: Apple) July 2023 - January 2024

CGI Lighting Artist

3D Lighting / Creating Complex Light Rigs / V-Ray Rendering / Nuke Compositing

Collaborated with a team of artists and lighting leads to produce exceptional CGI lighting and renderings for a range of Apple products.

Creating complex light rigs in Maya based on directions and notes from lighting leads and art directors.

Compositing render layers in Nuke and Photoshop.

Guiding new lighting team members with the onboarding process and familiarizing them with the pipeline and workflow.

Sondors January 2021 - June 2023

3D Artist

3D Modeling / Texturing / Lighting / Rendering / Animation / Compositing / Image and Video Editing

Responsible for creating product renderings for advertisement, the company website, social media and presentations.

Responsible for creating animations and product demos to showcase various products (which were mostly eBikes).

Worked closely with engineers and industrial designers during the 3D modeling phase of the eBikes.

Used Maya for most of the 3D work, Photoshop for editing images, After Effects and Premiere for compositing and video editing.

Ethos Design (Clients Include: Ubisoft, Samsung) October 2014 - March 2020

3D Artist

3D Modeling / Exhibit and Product Rendering / 3D Animation / Arch Viz / VFX / Compositing / Motion Graphics

Responsible for all exhibit renderings (3D modeling, texturing, look development, lighting, rendering and compositing) for Ubisoft trade events:

E3 2016, 2017, 2018 and 2019 (18,500 sq. ft exhibition booths), Gamescom and GDC (2016, 2017, 2018 and 2019).

Responsible for all 3D modeling and rendering for CES exhibition booths for ShadeCraft Robotics, 2017, 2018, 2019 and Samsung, 2015.

Created product renderings and nCloth simulations for ShadeCraft Robotics and Exxel Outdoors.

Created highly detailed to-scale models for product design and 3D printing.

Worked within a 3D team, modeled, textured, rigged and animated game assets for InMotion Software’s I Dig It: Arctica DLC.

Modeled, textured and rendered highly detailed to-scale furniture (based on sketches) for clients such as Lounge22.

Acted as sole 3D Artist, completed all tasks (matchmoving, 3D modeling, texturing, rigging, animating, lighting, rendering and compositing) on two commercials for Embodied, Inc.

As part of a 3D team, worked on matchmoving, chroma keying, modeling, rigging, animation, particle simulation (Maya nParticles), lighting, rendering and compositing (Arctica, in development).

Created promos for Tom Clancy's Ghost Recon Wildlands (Ubisoft game) and created motion graphics for Ubisoft’s 30th anniversary event.

Freelance September 2013 - October 2014

3D Artist

3D Modeling / Texturing / Lighting / Rendering / Animation / Compositing / Image and Video Editing

Worked as a 3D Generalist on concept design, look-dev, environment modeling, matchmoving, motion capture data cleanup, lighting and rendering on short films such as: "Kepler X-47 (2014)”, “Drink (2014)” and “Monster of the Sky (2014)”.

HOAX Films May 2012 - September 2013

3D Artist

3D Modeling / Texturing / Lighting / Rendering / Rigging / Animation / Compositing

Worked on a feature film called “The Truth About Emanuel (2013)” where I modeled, rigged and animated a school of fish for the VFX shots in the underwater scenes in the movie. Worked as a Previs Artist on the underwater VFX shots.

Worked as a Nuke Compositor on multiple episodes of the animated series "The LeBrons (Web series, 2011–2014)”.

Education

Gnomon School of Visual Effects (Los Angeles, CA)

Degree: Maya Fast Track (Certificate), 2012

University of Bedfordshire (Bedfordshire, UK)

Degree: Master's degree (Graduated with Distinction) in 3D computer animation, 2010

University of Meybod (Yazd, Iran)

Bachelor's degree in computer science, 2007

Links (Demo Reel and Social Media)

Demo reel: www.vimeo.com/273225751

LinkedIn: www.linkedin.com/in/neshant-kandakatla-155735176

Instagram: www.instagram.com/nparticles

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